![]() Instead all that’s developed are surface level details, none of which will leave an emotional impact on you. There’s a bunch of elements here that could be developed into a meaningful narrative: conflict between the two main characters around treasuring hunting rather than finding a real job, their friends not helping them because they have their own lives, etc. It’s just…all very childlike in its construction, missing any meaningful development or tension that’d make the ultimate payoff worthy. More to it, the cast of friends they have aren’t given ample time to develop so we can understand their motivations behind wanting any of the things they end up getting. I really have no reason to root for these two guys to make it, nor do I think that they should be able have all their worries fixed by finding untold wealth. Nothing about the narrative feels deserved, at all. To be sure it shows them not really finding anything to start off with, but they eventually do stumble across treasure, seemingly fixing all their issues forever more, right? The game then wraps up with a quick synopsis showing that all their friends got everything they wanted and it’s all hunky dory. So what do two grown fucking adults decide to do in the face of adversity? Go on a treasure hunt, like when they were kids. ![]() In the course of the adventure, they will meet many new friends, witnessing unaverage (or. Facing an eviction, they decide to find a treasure that will help with debt repayment. The game starts off by hamfistedly introducing the main cast of characters and then revealing them to be in a rather precarious position that they need to find their way out of. League of Enthusiastic Losers Vitya and Volodya - two best friends and heroes of our story - swim with a struggle in everyday life and try to stay afloat. The format isn’t a bad thing of course, see my long and storied history with the genre here, but it lives and dies by the story told and here it feels like it might as well be absent. ![]() No instead you’ll just ride alongside these two, solving a minor puzzle here or there before you rampage through the next dialogue tree and the credits roll. If you want you can explore the environments a little, but there’s nothing to discover and nothing of value to gain from doing so. Ostensibly this is a walking simulator type game, putting you in control of a couple characters and then guiding you through their interactions without much real input required from you. Of course it’s not particularly fair to judge a game based on what my expectations of it, all of which were built off a single short trailer, so I’ll give it the proper through the wringer treatment it deserves to give you insight as to why it’s nothing to write home about. The watercolour visuals, the russian indie-pop backing track and a story premise revolving around 2 people who undertake strange activities in conjunction to their real lives sounds like review-bait if I’ve ever seen it. The trouble for me began with it hitting all the right buttons stylistically evoking an idea of a game that I’m not sure it ever intended to deliver on.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |